London
Law, finance, politics, courts, luxury, and temporary UK logistics.
War of Saints
Development Roadmap
See what the cities can already do and what is coming next.
Public Roadmap
War of Saints is being built as a persistent society MMO where crime, law, money, medicine, politics, and public reputation all feed into each other.
Live Now
Current Cities
Careers, resources, manufacturing, and freight are spread across the current active map.
Law, finance, politics, courts, luxury, and temporary UK logistics.
Mining, coal, lead, metal smelting, weapon parts, and arms manufacturing.
European logistics, customs, warehousing, distribution, and cloth production.
Forestry, timber processing, woodworking, planks, black markets, and dangerous supply chains.
Crime, nightlife, law, finance, port logistics, media, casinos, and gun manufacturing.
American cloth/feedstock resources, materials, and supply-chain foundations.
Asian logistics, shipping, customs, warehousing, and import/export.
Manufacturing, tailoring, textiles, mass production, and industrial production.
Future Cities
Tokyo: Future cyber/coding city. Not currently active.
Recently Added
Current Focus
The game is now playable as a connected city sandbox. The current priority is stabilising the live loop, removing dead ends, and tightening the links between crime, law, money, medicine, politics, and public visibility.
Phase 1
Phase 2
Phase 3
Phase 4
Phase 5
Phase 6